Control Scheme

The control scheme in can be considered a compromise between convenional Platformer and Action controls to avoid sacrificing each. As this game is intended to be deployed on a console, the controller will be used to its fullest for whatever is ideal to be there. Due to specific requirements however, it requires the gamepad to perform some actions properly thus unsuitable for keyboard/mouse input.

Due to the Co-op nature of the game, each character's control scheme is universal which allows players to easily go from one to the other on demand while also containing context sensitive controls as well.

Controls
Below is a proposed layout of the controls. Keep in mind that these may change during testing and are not final. The controller mapped in this example is the Xbox 360 controller.
 * Move: Left Stick
 * Crouch/Evade: Left Stick Button
 * Attack Direction/Aim: Right Stick
 * Undefined: Right Stick Button
 * Jump: A
 * Ability 1: B
 * Ability 2: X
 * Context Action: Y
 * Weapon Select: D-Pad
 * QuickAction 1: LB
 * QuickAction 2: RB
 * Aim: LT
 * Fire Weapon: RT (tap to Snapshot)