Spyro Triad Divison Wiki:About

Summery
(working title) is a 3d, 3-player co-op, action-platformer game.

The main goals of this project is:
 * Integrigate both old and new lore into one consistant timeline.
 * Completely reorganized all locations, lore, characters, etc. information for future reference.
 * Utilize gameplay mechanics that proven to work in the past such as free-roam and combat.
 * Create a unique experience by putting co-op play in a free-roam 3D platformer enviroment.

History
The initial concept of the game was conveived in 2006 during which The Legend of Spyro: The Enternal Night was released with a what-if. Normally, Spyro is always the one seen saving the day while almost everyone else is on the sidelines. What if Spyro wasn't able to do so this time?

I know, Spyro: Year of the Dragon and Skylanders have somewhat went down this route but not the way I have. In the beginning, I decieded to do something similar to what Sonic Adventures did which was story arcs and create a story that was much bigger then what one character preceives. Of course, I also wanted to expand upon it so all 3 characters are in the same playspace rather than seperated from each other all the time. However, I didn't think about having actual co-op until I noticed that each story arc would take some time to complete and doing it solo would take a VERY LONG TIME. See Co-op for more information on this key concept.

Now the story involved Spyro (duh), Elora (why not), and Colas (oh someone new?) as the main playable characters. The plot involved them coming to terms to working together but are somewhat suspicious of one another as whoever caused the disaster at one of Artisans many castles was unknown.

The enemy has and always has been these steampunk like robots but they are not THE enemy. Someone found them then someone took them.

The locations in which the game would take place involved a visit to the planet that Avalar and LoS events occured. See the Celestial Moons Theory for more info.