Enemies

Enemies in are of a much smarter and enduring variety then just a simple one-two punch. They each have their own specilizations and roles they fill in combat.

I don't really have any group of enemies listed here besides the steampunk robots. Feel free to suggest some in accordance to the level theme and the fact that it makes sense for them to be there.

Scout
These enemies are weak but they will cause a lot of trouble if you don't get rid of them quickly. Letting them escape is a mistake as they'll call for others to take you out.

Melee
These guys like to get close up and personal and have average vitality. There are multiple subcategories of this type.
 * Normal - Just keeps trying to hit you.
 * Heavy - Slow hitters but can do massive damage.
 * Charger - They are just there to ram you into a wall... or off a cliff.

Range
They like to stay back and take shots at you most of the time although some tend to get in close.
 * Normal - Stays out of melee range
 * Hit & Run - These guys try to lure you away from your partners.

Theives
A special case when they have something you want but you have to catch them first. They may drop things to slow you down.

Bosses
These enemies have special traits and usually require some out of the box thinking, teamwork, and persistance to take down. Some will pursue you around the entire level while others will prefer to stay in a certain area.