Combat

Combat in is effectively considered as a twin-stick fighter control scheme with the attacks being driven by the right stick. This is similar to the implementation of controlling gadgets in the Ape Escape series in which direction attacks go and combos seen in most arcade fighters. The reason the control scheme is like this is to preserve platformer based controls but will require common actions to be mapped to the shoulder buttons for easy access during combat.

This concept should be tested by prototype before being fully integeregated into gameplay. Also note that this also limits the possibility for an accurate recreation with a mouse/keyboard setup.

Currently, there are
 * Close range (Twirl, Flick, and Snap in combonation with the Left Stick)
 * Snapshot (tapping the Fire button to Snapshot a Range Weapon)
 * Long range (Holding Aim to toggle Camera and pressing Fire to shoot)