User blog:Dessertmonkeyjk/Presenting a 3-parallel story arch

You know, this isn't a new thing I'm attempting. This has been done before. You want to know what game that is?

Sonic Adventure.

Yep, that game. That was the initial plan: Create a 3-story arch 3D platformer game. However, it evolved to be a co-op experience instead of single player which changes things drastically. The 3 players are no longer isolated as they will share the same playspace but still have different abilities and story arch.

Now how does one have a story arch when they are working together?

Think of a good TV show like... Avatar: The Last Airbender for example. A group of people seeking to save their world but also solve their own agenda. They don't always get along and get into fights but in the end they help solve each others problem and meet their final goal. They journey they undergo thus change who they once were and give them a new perspective of the world around them.

Now trying to pull that off in a video game, a 3d co-op platformer, has never been done like this before. Sure, you probably had some adventures like this in an MMORPG or something but the majority of the time the gameworld is static and treats you like a nobody. It does not acknowledge you or your deeds. There are too many variables. By downscaling it, this is doable and feels much more fluient, structured, and dynamic.

Every challenge the characters face can be seen as an episode. Every journey a season. There is something here that has yet to be unveiled and if I can manage to execute it well with a good trustworthy and reliable team...

We'll just have to tune into the next episode to find out.