Quests

Quests have always been present since their introduction in Spyro 2. Due to the introduction of Co-op and combat changes, these quests are a lot more varied compared to their predecessors.

Quest Types
Quests come in a variety of ways which will utilize many of the game mechanics to their fullest. Unlike the past implementation of Quests, these can span across levels and even HUB Worlds themselves.
 * Local - These quests take place in the immediate vicinity and usually don't stray too far from the Quest Giver as long as said giver doesn't go anywhere. This is usually a mini-game.
 * Connected - These quests involve multiple NPCs who may not be in the same level. Talking to the Quest Giver starts the Quest while talking to anyone else points you to them.
 * Escort - You know the one. This can be either local or connected and involves escorting the Quest Giver or another NPC to a certain location unharmed.
 * Fetch - Usually a local Quest that involves getting an item in some manner.
 * Puzzle - Sometimes associated with another Quest Type, the player(s) are to solve a puzzle in order to advance the Quest.
 * Protect - Similar to Escort execpt the Quest Giver doesn't go anywhere or is a point of interest.

Idea Bucket
The list below are concepts for potential Quests in. Feel free to add your own.
 * Joke Master - A Pixie challenges you to a contest to see who can tell the best Joke (or worst one)
 * Delayed Cargo - Someone is waiting for supplies that never arrived and is wondering what is the cause of delay.
 * Portal Maze - Someone was playing near a set of ancient portals when they got separated and can't find them.
 * Damaged Gateway - A High Powered Portal needs to have its crystals replaced which could provide transport to the next HUB World.